Ceveli: Difference between revisions
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{{Kanohi | {{Kanohi | ||
| title = Mask of Memory | | title = Mask of Memory | ||
| | | category = Mental | ||
| rarity = Uncommon | |||
| kanoka = Remove Poison + Enlarge + Telepathy | |||
| active = Yes | |||
| ap = Variable (0, 4, Downtime) | |||
| iccd = No (FO) | |||
}} | }} | ||
The [[Kanohi]] '''Ceveli''' is the Mask of Memory. | The [[Kanohi]] '''Ceveli''' is the Mask of Memory. | ||
The Mask of Memory is a favorite of investigators, scientists, and explorers. Granting not only eidetic memory for details and information, the Kanohi can be activated to record and annotate three dimensional memories of moments and events, with complete sensory information. | The Mask of Memory is a favorite of investigators, scientists, and explorers. Granting not only eidetic memory for details and information, the Kanohi can be activated to record and annotate three-dimensional memories of moments and events, with complete sensory information. | ||
A Ceveli | A '''Ceveli Nuva''' is created when a destined Ceveli is dipped in [[Energized Protodermis]]. In addition to its standard abilities, the memory boost it provides is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings. | ||
== | ==In the Doronai Nui== | ||
===Great=== | |||
As a 0AP action, the wearer may spend 1 Kanohi Charge in order to gain a +4 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. | |||
Additionally, as a 4AP action, you may spend 1 Kanohi Charge to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. | |||
Further, as a Downtime action, you may spend 1 Kanohi Charge to edit, annotate, or splice together memories stored in the mask. If you are attempting to conceal this editing, you must make a Bluff check, opposed by the viewers' Insight check. This editing can include adding or removing sensory information of all kinds, changing the time of events, etc. | |||
===Noble=== | |||
As a 0AP action, the wearer may spend 2 Kanohi Charges to gain a +2 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per two Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. | |||
Additionally, as a 4AP action, you may spend 2 Kanohi Charges to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. | |||
===Great Nuva=== | |||
As a 0AP action, the wearer may spend 1 Kanohi Charge in order to gain a +6 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. | |||
Additionally, as a 4AP action, you may spend 1 Kanohi Charge to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. | |||
Further, as a Downtime action, you may spend 1 Kanohi Charge to edit, annotate, or splice together memories stored in the mask. If you are attempting to conceal this editing, you must make a Bluff check, opposed by the viewers' Insight check. This editing can include adding or removing sensory information of all kinds, changing the time of events, etc. | |||
===Noble Nuva=== | |||
As a 0AP action, the wearer may spend 2 Kanohi Charges to gain a +4 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per two Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. | |||
Additionally, as a 4AP action, you may spend 2 Kanohi Charges to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. | |||
===Additional notes=== | |||
You have perfect visual recall of anything the length of a page or shorter. Longer pieces of information or non-visual information must be memorized. | |||
==Known bearers== | |||
==Models== | |||
==See also== | |||
{{KanohiNav}} | {{KanohiNav}} | ||
[[Category:Mental Kanohi]] [[Category:Uncommon Kanohi]] | |||
Revision as of 07:50, 7 December 2021
| Kanohi Ceveli | |
|---|---|
| |
| Category | Mental |
| Rarity | Uncommon |
| Kanoka Combination | Remove Poison + Enlarge + Telepathy |
| Always Active | Yes |
| Immoral | No |
| In the Doronai Nui | No |
| In the Doronai Kofo | No |
| AP cost | Variable (0, 4, Downtime) |
| In-Combat Charge Duration (ICCD) | No (FO) |
The Kanohi Ceveli is the Mask of Memory.
The Mask of Memory is a favorite of investigators, scientists, and explorers. Granting not only eidetic memory for details and information, the Kanohi can be activated to record and annotate three-dimensional memories of moments and events, with complete sensory information.
A Ceveli Nuva is created when a destined Ceveli is dipped in Energized Protodermis. In addition to its standard abilities, the memory boost it provides is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.
In the Doronai Nui
Great
As a 0AP action, the wearer may spend 1 Kanohi Charge in order to gain a +4 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. Additionally, as a 4AP action, you may spend 1 Kanohi Charge to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. Further, as a Downtime action, you may spend 1 Kanohi Charge to edit, annotate, or splice together memories stored in the mask. If you are attempting to conceal this editing, you must make a Bluff check, opposed by the viewers' Insight check. This editing can include adding or removing sensory information of all kinds, changing the time of events, etc.
Noble
As a 0AP action, the wearer may spend 2 Kanohi Charges to gain a +2 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per two Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. Additionally, as a 4AP action, you may spend 2 Kanohi Charges to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal.
Great Nuva
As a 0AP action, the wearer may spend 1 Kanohi Charge in order to gain a +6 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. Additionally, as a 4AP action, you may spend 1 Kanohi Charge to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal. Further, as a Downtime action, you may spend 1 Kanohi Charge to edit, annotate, or splice together memories stored in the mask. If you are attempting to conceal this editing, you must make a Bluff check, opposed by the viewers' Insight check. This editing can include adding or removing sensory information of all kinds, changing the time of events, etc.
Noble Nuva
As a 0AP action, the wearer may spend 2 Kanohi Charges to gain a +4 bonus to all Intelligence-based Attribute and Skill checks for the next 10 minutes. Spending additional Kanohi Charges increases the bonus by +1, per two Kanohi Charge spent. This also applies to the requirements to wield INT-based Heavy Grade weapons. Additionally, as a 4AP action, you may spend 2 Kanohi Charges to create a perfect memory of a scene or moment. At any later time, you may revisit that memory, allowing you to interact with the scene as if you were there - memories created in this way are stored in the mask, even between wearers (and thus cannot be accessed if you are not wearing it). You may also use this secondary ability to quickly program memories or information into a held Memory Crystal, or to rapidly read all the information stored in a held Memory Crystal.
Additional notes
You have perfect visual recall of anything the length of a page or shorter. Longer pieces of information or non-visual information must be memorized.