Kamawai: Difference between revisions

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{{Kanohi
{{Kanohi
| title = Mask of Rebounding
| title = Rebounding
| category = Mental
| kanokatitle = Rebound
| powercat = Mental
| utilitycat = Movement
| rarity = Uncommon
| rarity = Uncommon
| kanoka = Freeze + Teleportation
| kanoka = Freeze<br>Teleport
| active = No
| dn = Yes
| ap = 0
| bs01 = Other Kanohi#Mask of Rebounding
| iccd = No
| bs01 = Other_Kanohi#Mask_of_Rebounding
}}
}}


The [[Kanohi]] '''Kamawai''' is the Mask of Rebounding.
The [[Kanohi]] '''Kamawai''' is the Mask of Rebounding. A '''Kamawai Nuva''' is created when a destined Kamawai is exposed to [[Energized Protodermis]].


The Kanohi Kamawai allows thrown or fired objects to return to the wearer. While longer distances require larger amounts of concentration, the objects return almost instantaneously.
The Kanohi Kamawai allows thrown or fired objects to return to the wearer.


A '''Kamawai Nuva''' is created when a destined Kamawai is dipped in [[Energized Protodermis]]. In addition to its standard abilities, its range is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.
__NOTOC__
{{-}}


==In the Doronai Nui==
<tabs>
<tab name="Great">
The Great Kanohi Kamawai allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed. Additionally, the item may ricochet between targets before returning.
 
The Great mask requires less mental effort per distance than the Noble Kamawai.
</tab>


===Great===
<tab name="Noble">
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon).
The Noble Kanohi Kamawai allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed.
Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”.
</tab>
This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 3 KC. This mask cannot be used on attacks made beyond Extreme Range.


===Noble===
<tab name="Great Nuva">
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power).
The Great Kanohi Kamawai Nuva allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed. Additionally, the item may ricochet between targets before returning.
This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 2 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 3 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 4 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. This mask cannot be used on attacks made beyond Extreme Range.


===Great Nuva===
The Great Nuva mask requires less mental effort per distance than even the Great Kamawai.
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon).
</tab>
Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”.
This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 1 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 2 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 4KC.


===Noble Nuva===
<tab name="Noble Nuva">
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power).
The Noble Kanohi Kamawai Nuva allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed.
This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 1 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 3 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 6KC.


==Known bearers==
The Noble Nuva mask requires less mental effort per distance than the Noble Kamawai, though not as little as the Great Kamawai.
</tab>


<tab name="Kanoka">
''Rebound'' disks cause the struck target to be pulled towards the thrower.


==Models==
Higher level disks are able to pull the target further.
</tab>
</tabs>


==In the Doronai Nui==
{{Stub}}


==See also==
==Models==


{{KanohiNav}}
{{KanohiNav}}
[[Category:Mental Kanohi]] [[Category:Uncommon Kanohi]]

Latest revision as of 16:25, 19 May 2024

Kanohi Kamawai








KanokaRebound Disk
CategoryMental Movement
RarityUncommon
Kanoka CombinationFreeze
Teleport
Always ActiveNo
ImmoralNo
In the Doronai NuiYes
In the Doronai KofoNo
BS01

The Kanohi Kamawai is the Mask of Rebounding. A Kamawai Nuva is created when a destined Kamawai is exposed to Energized Protodermis.

The Kanohi Kamawai allows thrown or fired objects to return to the wearer.


The Great Kanohi Kamawai allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed. Additionally, the item may ricochet between targets before returning.

The Great mask requires less mental effort per distance than the Noble Kamawai.

The Noble Kanohi Kamawai allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed.

The Great Kanohi Kamawai Nuva allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed. Additionally, the item may ricochet between targets before returning.

The Great Nuva mask requires less mental effort per distance than even the Great Kamawai.

The Noble Kanohi Kamawai Nuva allows items thrown by the wearer to almost instantly return to them. Longer distances require increased mental effort. The item is unable to return if it explodes, fragments, or is otherwise destroyed.

The Noble Nuva mask requires less mental effort per distance than the Noble Kamawai, though not as little as the Great Kamawai.

Rebound disks cause the struck target to be pulled towards the thrower.

Higher level disks are able to pull the target further.

In the Doronai Nui

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Models